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Brest
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28 Jun 2010
Magic 2011 Has Big Shoes to Fill
QUOTE (Aaron Forsythe @ Monday, June 28, 2010) Starting with M11, deathtouch no longer ignores blocking order in situations involving multiple blockers. Additionally, you only need to assign a single point of damage from a creature with deathtouch to each blocker, which makes deathtouch a potent combination with trample. A 4/4 with trample and deathtouch can assign one damage to a blocking 8/8 and the other 3 damage to the defending player. The full FAQ entry for deathtouch appears below. Note that it's subject to changes before the final version of the FAQ is posted, and not all the cards in the examples appear in M11. QUOTE (M11 FAQ) ***Revised Keyword Ability: Deathtouch***
Deathtouch is an ability usually seen on creatures. How it works has been changed. The new rules for deathtouch are as follows: 702.2. Deathtouch 702.2a Deathtouch is a static ability. 702.2b Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature's toughness. See rule 510.1c-d. 702.2c A creature that's been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704. 702.2d The deathtouch rules function no matter what zone an object with deathtouch deals damage from. 702.2e If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch. 702.2f Multiple instances of deathtouch on the same object are redundant. * If a creature (whether it has deathtouch or not) blocks or is blocked by multiple creatures, those creatures must be put into damage assignment order during the declare blockers step. The creature then assigns its combat damage to those creatures according to the damage assignment order announced for it. It can't assign combat damage to one of those creatures unless each creature that precedes that creature in its order is assigned lethal damage. If a creature with deathtouch blocks or is blocked by multiple creatures, everything works exactly the same way with one exception: assigning even 1 of that creature's damage to a creature is considered to be lethal damage. Example: The damage assignment order of an attacking Acidic Slime (a 2/2 creature with deathtouch) is Spined Wurm (a 5/4 creature) then Siege Mastodon (a 3/5 creature) then Runeclaw Bear (a 2/2 creature). Acidic Slime can assign 1 damage to the Wurm and 1 damage to the Mastodon, or 2 damage to the Wurm. It can't assign damage to the Bear. Each creature Acidic Slime deals damage to is destroyed. * If an attacking creature with deathtouch and trample becomes blocked, the attacking creature first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. However, since the creature has deathtouch, assigning even 1 damage to a creature is considered to be lethal damage. Example: Yavimaya Wurm (a 6/4 creature with trample) is equipped with Gorgon Flail (an Equipment that grants the equipped creature +1/+1 and deathtouch). It attacks a player and is blocked by Siege Mastodon (a 3/5 creature). Yavimaya Wurm must assign at least 1 damage to the Mastodon. Its remaining damage may be assigned as its controller chooses between the Mastodon and the defending player. Notably, the Wurm may assign 1 damage to the Mastodon and 6 damage to the defending player. After that damage is dealt to the Mastodon, the Mastodon will be destroyed. * If a creature with deathtouch and another creature both block or are blocked by a creature, the other creature may take into account the fact that any combat damage dealt by a creature with deathtouch is considered to be lethal damage. Example: An attacking Acidic Slime (a 2/2 creature with deathtouch) and an attacking Yavimaya Wurm (a 6/4 creature with trample) are both blocked by a Palace Guard (a 1/4 creature that can block any number of creatures). The Slime must assign its 2 damage to the Guard. Since the Guard is being assigned lethal damage, the Wurm's 6 damage may be assigned as its controller chooses between the Guard and the defending player. Notably, the Wurm may assign all 6 damage to the defending player. It doesn't matter which creature's damage is assigned first, as long as the final damage assignment follows all the applicable parameters. * The rule that causes creatures dealt damage by a source with deathtouch to be destroyed applies to any damage, not just combat damage. * A regeneration effect can save a creature that's been dealt damage by a source with deathtouch. * If multiple state-based actions would destroy a creature at the same time (because it's been dealt lethal damage and been dealt damage by a source with deathtouch), a single regeneration effect will replace all of them and save the creature. * If a creature is dealt damage by a source with deathtouch, it'll be destroyed as a state-based action. That means there's no time to react between the time the creature is dealt damage and the time it's destroyed. If you want to put a regeneration shield on it, or sacrifice it for some effect, or anything else, you must do so before the damage is actually dealt. * The rules that care about deathtouch function no matter where the source with deathtouch is. In other words, if a spell or ability causes a card with deathtouch that's not on the battlefield to deal damage to a creature (like Selfless Exorcist's ability does, for example), that creature will be destroyed. This isn't the same as damage dealt by a source that has changed zones; see below. * If a source of damage hasn't changed zones by the time that damage is dealt, its characteristics are checked to see if it has deathtouch at that time. If the source has changed zones by then, its last existence in the zone it was expected to be in is checked to see if it had deathtouch at that time. * If an object with deathtouch gains another instance of deathtouch, the extra instance of deathtouch won't have any particular effect. If that object deals damage to a creature, a single regeneration effect will still save it.
28 Jun 2010
Jace vs. Chandra Go Japanese
You remember Duel Decks: Jace vs. Chandra, right? Two 60-card decks featuring keen alternate-art foils of Jace Beleren and Chandra Nalaar. Now, do you also remember the Magic manga from Dengeki-Maoh? Here's the news. First, you can read the manga online. If you don't read Japanese, all you need to do is get a copy of The Purifying Fire and follow along. And second, Jace vs. Chandra is back. In Japanese! ![]() This version of Jace vs. Chandra is a JAPANESE LANGUAGE ONLY reissue of the popular Duel Deck. The two mythic rare Planeswalker cards feature brand-new art from Japanese manga artist Yoshino Himori, artist for of the Dengeki adaptation of Laura Resnick’s novel "The Purifying Fire." Everything about this is the same as the English version, except that it's in Japanese only and that the two foil Planeswalkers will have new art. This new art: ![]() ![]() This new version of Jace vs. Chandra will be released worldwide in Japanese in an extremely limited print run on December 3 with a MSRP of $19.99.
22 Jun 2010
Announcing Premium Deck Series: Fire & Lightning
![]() Baked or fried? You choose how to burn down your opponents with this powerful, 60-card, all-foil deck. It contains famous flames, bolts, and beats from across Magic history, including several never before released in foil! Blaze your path to victory and serve your foes well done. ![]() Contents: * 60-card premium foil deck, including 6 rare cards * Two cards featuring new art * Exclusive Spindown life counter * Foil deck box * Strategy insert * Magic "learn to play" guide ![]() Deck Design and Development: Aaron Forsythe and Zac Hill Release Date: November 19th, 2010 MSRP: $34.99
27 May 2010
Announcing Duel Decks: Elspeth vs. Tezzeret
![]() Battle-hardened determination meets ruthless ambition Elspeth Tirel is adrift amongst the planes, seeking only a place of solace. Despite her prowess in battles, she has no desire for confrontation, but is again pressed into combat to uphold her sworn duty of service and protection. Tezzeret is an artificer equal parts ambition and etherium, the arcane alloy that imbues his body. His true allegiance is only to himself, and he's unafraid to use allies as well as enemies as pawns in his quest for power. ![]() These two powerful, diametrically-opposed Planeswalkers will collide. You'll determine who will prevail. ![]() Deck Design and Development: Chris Millar, Erik Lauer, and Zac Hill Release Date: September 3rd, 2010 MSRP: $19.99 |
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